ImageOverlayDialog::paintEvent was being called three times: width and height is 76 , 30 width and height is 1460 , 1200 width and height is 1460 , 1200 Presumably the first one is before the fullscreen kicks in. However, this meant that the image got squashed and never recovered. Therefore this doesn't destroy the original image but keeps a copy for the resized one. I'm slightly surprised that we actually have to scale the image though - can't Qt do this for you, if you tell it to draw the image into the right sized container?
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/*
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* nheko Copyright (C) 2017 Konstantinos Sideris <siderisk@auth.gr>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef IMAGE_OVERLAY_DIALOG_H
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#define IMAGE_OVERLAY_DIALOG_H
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#include <QDialog>
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#include <QMouseEvent>
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#include <QPixmap>
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class ImageOverlayDialog : public QDialog
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{
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Q_OBJECT
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public:
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ImageOverlayDialog(QPixmap image, QWidget *parent = nullptr);
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protected:
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void mousePressEvent(QMouseEvent *event) override;
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void paintEvent(QPaintEvent *event) override;
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private:
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void scaleImage(int width, int height);
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QPixmap originalImage_;
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QPixmap image_;
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QRect content_;
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QRect close_button_;
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};
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#endif // IMAGE_OVERLAY_DIALOG_H
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