Fix ripple size on RoomListItem
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@ -101,7 +101,7 @@ RoomInfoListItem::RoomInfoListItem(RoomState state, QString room_id, QWidget *pa
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setElidedText(roomTopic_, room_topic, parent->width() - max_height_);
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QPainterPath path;
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path.addRoundedRect(rect(), 0, 0);
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path.addRect(0, 0, parent->width(), max_height_);
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ripple_overlay_ = new RippleOverlay(this);
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ripple_overlay_->setClipPath(path);
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@ -157,13 +157,13 @@ void RoomInfoListItem::mousePressEvent(QMouseEvent *event)
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// Ripple on mouse position by default.
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QPoint pos = event->pos();
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qreal radiusEndValue = static_cast<qreal>(width()) / 2;
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qreal radiusEndValue = static_cast<qreal>(width()) / 3;
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Ripple *ripple = new Ripple(pos);
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ripple->setRadiusEndValue(radiusEndValue);
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ripple->setOpacityStartValue(0.15);
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ripple->setColor(QColor("#171919"));
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ripple->setColor(QColor("#052B49"));
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ripple->radiusAnimation()->setDuration(300);
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ripple->opacityAnimation()->setDuration(500);
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