Change Cmake to get windows build correct 2/4
Adds AppIcon and removes Debug Console Window
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cmake/QtCommon.cmake
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82
cmake/QtCommon.cmake
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macro(fix_project_version)
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if (NOT PROJECT_VERSION_PATCH)
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set(PROJECT_VERSION_PATCH 0)
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endif()
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if (NOT PROJECT_VERSION_TWEAK)
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set(PROJECT_VERSION_TWEAK 0)
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endif()
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endmacro()
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macro(add_project_meta FILES_TO_INCLUDE)
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if (NOT RESOURCE_FOLDER)
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set(RESOURCE_FOLDER resources)
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endif()
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if (NOT ICON_NAME)
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set(ICON_NAME nheko)
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endif()
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if (APPLE)
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set(ICON_FILE ${RESOURCE_FOLDER}/${ICON_NAME}.icns)
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elseif (WIN32)
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set(ICON_FILE ${RESOURCE_FOLDER}/${ICON_NAME}.ico)
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endif()
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if (WIN32)
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configure_file("${PROJECT_SOURCE_DIR}/cmake/windows_metafile.rc.in"
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"windows_metafile.rc"
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)
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set(RES_FILES "windows_metafile.rc")
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set(CMAKE_RC_COMPILER_INIT windres)
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ENABLE_LANGUAGE(RC)
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SET(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> <FLAGS> -O coff <DEFINES> -i <SOURCE> -o <OBJECT>")
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endif()
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if (APPLE)
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set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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# Identify MacOS bundle
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set(MACOSX_BUNDLE_BUNDLE_NAME ${PROJECT_NAME})
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set(MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION})
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set(MACOSX_BUNDLE_LONG_VERSION_STRING ${PROJECT_VERSION})
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set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}")
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set(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT})
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set(MACOSX_BUNDLE_GUI_IDENTIFIER ${IDENTIFIER})
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set(MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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endif()
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if (APPLE)
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set(${FILES_TO_INCLUDE} ${ICON_FILE})
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elseif (WIN32)
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set(${FILES_TO_INCLUDE} ${RES_FILES})
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endif()
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endmacro()
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macro(init_os_bundle)
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if (APPLE)
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set(OS_BUNDLE MACOSX_BUNDLE)
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elseif (WIN32)
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set(OS_BUNDLE WIN32)
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endif()
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endmacro()
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macro(fix_win_compiler)
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if (MSVC)
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set_target_properties(${PROJECT_NAME} PROPERTIES
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WIN32_EXECUTABLE YES
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LINK_FLAGS "/ENTRY:mainCRTStartup"
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)
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endif()
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endmacro()
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macro(init_qt)
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# Let's do the CMake job for us
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set(CMAKE_AUTOMOC ON) # For meta object compiler
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set(CMAKE_AUTORCC ON) # Resource files
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set(CMAKE_AUTOUIC ON) # UI files
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endmacro()
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init_os_bundle()
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init_qt()
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fix_win_compiler()
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