Fix build: refactor variables to avoid same names in a scope
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@ -112,8 +112,8 @@ addDevice(GstDevice *device)
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guint nCaps = gst_caps_get_size(gstcaps);
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for (guint i = 0; i < nCaps; ++i) {
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GstStructure *structure = gst_caps_get_structure(gstcaps, i);
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const gchar *name = gst_structure_get_name(structure);
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if (!std::strcmp(name, "video/x-raw")) {
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const gchar *struct_name = gst_structure_get_name(structure);
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if (!std::strcmp(struct_name, "video/x-raw")) {
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gint widthpx, heightpx;
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if (gst_structure_get(structure,
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"width",
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@ -142,8 +142,8 @@ addDevice(GstDevice *device)
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for (guint j = 0; j < nRates; ++j) {
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const GValue *rate =
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gst_value_list_get_value(value, j);
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if (auto fr = getFrameRate(rate); fr)
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addFrameRate(caps.frameRates, *fr);
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if (auto frate = getFrameRate(rate); frate)
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addFrameRate(caps.frameRates, *frate);
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}
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}
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if (!caps.frameRates.empty())
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