Revert storing members in statesdb for now
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@ -410,8 +410,10 @@ private:
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break;
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break;
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}
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}
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}
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}
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// fallthrough to also store it as state event to eventually migrate away from a
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// separate members db.
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// BUG(Nico): Ideally we would fall through and store this in the database, but it seems
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// to currently corrupt the db sometimes, so... let's find that bug first!
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return;
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} else if (std::holds_alternative<StateEvent<Encryption>>(event)) {
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} else if (std::holds_alternative<StateEvent<Encryption>>(event)) {
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setEncryptedRoom(txn, room_id);
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setEncryptedRoom(txn, room_id);
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return;
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return;
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