Make image in overlay fit into viewer again
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b3c78ea81a
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@ -51,8 +51,10 @@ Window {
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property int imgSrcWidth: (imageOverlay.originalWidth && imageOverlay.originalWidth > 100) ? imageOverlay.originalWidth : Screen.width
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property int imgSrcWidth: (imageOverlay.originalWidth && imageOverlay.originalWidth > 100) ? imageOverlay.originalWidth : Screen.width
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property int imgSrcHeight: imageOverlay.proportionalHeight ? imgSrcWidth * imageOverlay.proportionalHeight : Screen.height
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property int imgSrcHeight: imageOverlay.proportionalHeight ? imgSrcWidth * imageOverlay.proportionalHeight : Screen.height
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height: imgSrcHeight
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property double initialScale: Math.min(Window.height/imgSrcHeight, Window.width/imgSrcWidth, 1.0)
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width: imgSrcWidth
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height: imgSrcHeight * initialScale
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width: imgSrcWidth * initialScale
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x: (parent.width - width) / 2
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x: (parent.width - width) / 2
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y: (parent.height - height) / 2
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y: (parent.height - height) / 2
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@ -79,6 +81,11 @@ Window {
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play: !Settings.animateImagesOnHover || mouseArea.hovered
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play: !Settings.animateImagesOnHover || mouseArea.hovered
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eventId: imageOverlay.eventId
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eventId: imageOverlay.eventId
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}
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}
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Text {
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anchors.centerIn: parent
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text: "Orig width: " + imageOverlay.proportionalHeight
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}
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onScaleChanged: {
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onScaleChanged: {
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if (scale > 10) scale = 10;
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if (scale > 10) scale = 10;
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