life/life.hs

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import Control.Applicative
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import Data.List ((\\))
import Data.Maybe (fromMaybe)
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import Matrix
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type Cell = Int
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type Grid = Mat Cell
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-- | Print a grid
gprint :: Grid -> IO ()
gprint = putStrLn . map replace . show
where
replace '1' = '■'
replace '0' = '.'
replace a = a
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-- | Get the state of a cell
-- 0 when out of the grid
(!) :: Grid -> Pos -> Cell
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(Mat g) ! (x, y) = fromMaybe 0 (g ?? y >>= (?? x))
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-- | List of neighbours cells
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near :: Grid -> Pos -> [Cell]
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near g (x, y) = map state $ neighbours \\ [(0,0)]
where
neighbours = liftA2 (,) [-1..1] [-1..1]
state (x', y') = g ! (x+x', y+y')
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-- | Find if a cell will be alive in the next generation
alive :: Grid -> Pos -> Cell
alive g p
| v == 0 && n == 3 = 1
| v == 1 && (n == 2 || n == 3) = 1
| otherwise = 0
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where (n, v) = (sum (near g p), g ! p)
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-- | Compute next generation
next :: Grid -> Grid
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next g = alive g <$> indeces g
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main :: IO ()
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main = mapM_ gprint (iterate next grid)
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grid = Mat
[ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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, [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]
, [0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]
, [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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, [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ]