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mirror of https://github.com/fazo96/AIrium.git synced 2025-01-10 09:34:20 +01:00

reimplemented double vision

This commit is contained in:
Enrico Fasoli 2015-07-05 16:59:59 +02:00
parent 5798bce060
commit b7dd099fdb

View File

@ -20,7 +20,7 @@ public class Creature extends Element {
private Brain brain;
private float dir, hp, prevHp, speed, sightRange, fov, fitness, rotSpeed, beak;
private boolean eating = false, killing = false;
private Sight sight;
private Sight[] sights;
public Creature(float x, float y) {
super(x, y, default_radius);
@ -32,7 +32,7 @@ public class Creature extends Element {
sightRange = 100;
fov = (float) Math.PI / 2.5f;
fitness = 0;
brain = new Brain(6, 5, 2, 10);
brain = new Brain(10, 5, 2, 10);
}
@Override
@ -78,37 +78,46 @@ public class Creature extends Element {
dir += 2 * Math.PI;
}
// read from sensors and interact with world
sight = interactWithWorld();
sights = interactWithWorld();
// feed data to brain
float[] values = new float[brain.getNeurons()[0].length];
// 0: sight: see food?
// 1: sight: see creat?
// 2: sight: distance
// 3: sight: angle
// 4: sight: size for vegetables, hunger for creatures
// 5: food sensor
if (sight == null || sight.getElement() == null) {
// VIEW: PLANTS
// 0: sight(v): see food?
// 1: sight(v): distance
// 2: sight(v): angle
// 3: sight(v): size
// VIEW: CREATS
// 4: sight(c): see food?
// 5: sight(c): distance
// 6: sight(c): angle
// 8: sight(c): hunger
// 7: sight(c): beak
// OTHER:
// 9: food sensor
int viewSensors = 4;
for (int i = 0; i < sights.length; i++) {
int mul = i * viewSensors;
if (sights[i] == null || sights[i].getElement() == null) {
// See nothing
values[0] = 0;
values[1] = 0;
values[2] = 0;
values[3] = 0;
values[4] = 0;
values[0 + mul] = 0;
values[1 + mul] = 0;
values[2 + mul] = 0;
values[3 + mul] = 0;
} else {
// See something
values[2] = sight.getDistance() / sightRange;
values[3] = sight.getAngle();
if (sight.getElement() instanceof Vegetable) {
values[0] = 1f;
values[1] = 0;
values[4] = sight.getElement().getSize() / default_radius;
values[1 + mul] = sights[i].getDistance() / sightRange;
values[2 + mul] = sights[i].getAngle();
if (sights[i].getElement() instanceof Vegetable) {
values[0 + mul] = 1f;
values[3 + mul] = sights[i].getElement().getSize() / default_radius;
} else {
values[0] = 0f;
values[1] = 1f;
values[4] = maxHp - ((Creature) sight.getElement()).getHp() / maxHp;
values[0 + mul] = 1f;
values[3 + mul] = maxHp - ((Creature) sights[i].getElement()).getHp() / maxHp;
values[3 + mul] = ((Creature) sights[i].getElement()).getBeak() / max_beak;
}
}
values[5] = eating ? 1 : 0;
}
values[9] = eating ? 1 : 0;
// compute behavior
float[] actions = null;
try {
@ -136,19 +145,25 @@ public class Creature extends Element {
// Vision
double relX = Math.cos(dir), relY = Math.sin(dir);
float c = 0;
if (sight != null) {
c = sight.getDistance() / sightRange * 2 + sightRange;
} else {
s.setColor(1, 1, 1, 1);
}
float eyeX = (float) (relX * getSize() * 0.6f), eyeY = (float) (relY * getSize() * 0.6f);
if (sight != null) {
s.line(eyeX + getX(), getY() + eyeY, sight.getElement().getX(), sight.getElement().getY());
if (sight.getElement() instanceof Creature) {
for (int i = 0; i < sights.length; i++) {
if (sights[i] != null) {
c = sights[i].getDistance() / sightRange * 2 + sightRange;
} else {
}
if (sights[i] != null) {
if (sights[i].getElement() instanceof Creature) {
s.setColor(c, 0, 0, 1);
} else if (sight.getElement() instanceof Vegetable) {
} else if (sights[i].getElement() instanceof Vegetable) {
s.setColor(0, c, 0, 1);
}
s.line(eyeX + getX(), getY() + eyeY, sights[i].getElement().getX(), sights[i].getElement().getY());
}
}
if (sights[0] == null && sights[1] == null) {
s.setColor(1, 1, 1, 1);
} else {
s.setColor(sights[1] == null ? 0 : 1, sights[0] == null ? 0 : 1, 0, 1);
}
s.circle(getX() + eyeX, getY() + eyeY, 3);
//FOV
@ -173,12 +188,56 @@ public class Creature extends Element {
s.line((float) (relX * getSize() * 0.8f + getX()), (float) (relY * getSize() * 0.8f + getY()), (float) (relX * getSize() * (1.5f + beak / max_beak) + getX()), (float) (relY * getSize() * (1.5f + beak / max_beak) + getY()));
}
public Sight interactWithWorld() {
public Sight[] interactWithWorld() {
Sight[] newSights = new Sight[2];
// Try to see plant
Element seen = null;
float dist = 0, angle = 0, ndir = dir - (float) Math.PI;
killing = false;
eating = false;
for (Element e : Game.get().getWorld().getElements()) {
for (Element e : Game.get().getWorld().getPlants()) {
float tempDist = distanceFrom(e);
if (tempDist > sightRange) {
continue;
}
//Log.log(Log.DEBUG,"TempDist "+tempDist+" SightRange "+sightRange);
float relAngle = (float) (Math.atan2(getY() - e.getY(), getX() - e.getX()));
if (tempDist < dist || seen == null) {
// Check if Visible
if (Math.abs(relAngle - ndir) < fov) {
// Visible
seen = e;
angle = relAngle - ndir;
dist = tempDist;
}
//Log.log(Log.DEBUG,"RelAngle "+relAngle+" Dir "+ndir);
}
// Check if eatable
if (tempDist < 0) {
// Eat
eating = true;
e.setSize(e.getSize() - 0.1f);
if (e.getSize() == 0) {
e.setSize(0);
}
hp++;
fitness++;
if (hp > maxHp) {
hp = maxHp;
}
}
}
if (seen != null) {
newSights[0] = new Sight(seen, dist, angle);
}
// Try to see creature
seen = null;
dist = 0;
angle = 0;
ndir = dir - (float) Math.PI;
killing = false;
eating = false;
for (Element e : Game.get().getWorld().getCreatures()) {
if (e == this) {
continue;
}
@ -198,20 +257,6 @@ public class Creature extends Element {
}
//Log.log(Log.DEBUG,"RelAngle "+relAngle+" Dir "+ndir);
}
// Check if eatable
if (e instanceof Vegetable && tempDist < 0) {
// Eat
eating = true;
e.setSize(e.getSize() - 0.1f);
if (e.getSize() == 0) {
e.setSize(0);
}
hp++;
fitness++;
if (hp > maxHp) {
hp = maxHp;
}
}
// Check if attackable
if (e instanceof Creature && beak > 5 && tempDist < beak * 1.5f && Math.abs(relAngle - ndir) < (float) Math.PI / 10f) {
// Attacking!
@ -224,13 +269,11 @@ public class Creature extends Element {
Creature c = (Creature) e;
c.setHp(c.getHp() - 0.2f);
}
}
if (seen != null) {
return new Sight(seen, dist, angle);
} else {
return null;
newSights[1] = new Sight(seen, dist, angle);
}
return newSights;
}
public void eat() {
@ -268,6 +311,10 @@ public class Creature extends Element {
hp = maxHp;
}
public float getBeak() {
return beak;
}
public float getHp() {
return hp;
}