mirror of
https://github.com/fazo96/AIrium.git
synced 2025-04-20 01:38:38 +02:00
many changes related to carnivores
This commit is contained in:
parent
61519e6cf3
commit
ac475b18c4
@ -12,47 +12,121 @@ import logic.neural.Brain;
|
||||
*
|
||||
* @author fazo
|
||||
*/
|
||||
public class Creature extends Element {
|
||||
public class Creature extends Element implements Runnable {
|
||||
|
||||
public static final int default_radius = 20;
|
||||
public static final float max_speed = 3;
|
||||
public static final float max_speed = 3, max_rot_speed = 0.05f;
|
||||
|
||||
private Brain brain;
|
||||
private float dir, hp, speed, sightRange, fov, fitness, rotSpeed, beak;
|
||||
private float dir, hp, prevHp, speed, sightRange, fov, fitness, rotSpeed, beak;
|
||||
private boolean eating = false, killing = false;
|
||||
private Sight sight;
|
||||
private Sight[] sights;
|
||||
|
||||
public Creature(float x, float y) {
|
||||
super(x, y, default_radius);
|
||||
dir = (float) (Math.random() * 2 * Math.PI);
|
||||
hp = 100;
|
||||
speed = 0;//(float) Math.random() * 3;
|
||||
rotSpeed = 0;//(float) Math.random() - 0.5f;
|
||||
sightRange = 100;
|
||||
fov = (float) Math.PI / 2.5f;
|
||||
prevHp = 100;
|
||||
speed = 0;
|
||||
rotSpeed = 0;
|
||||
sightRange = 350;
|
||||
fov = (float) Math.PI / 2f;
|
||||
fitness = 0;
|
||||
brain = new Brain(6, 5, 2, 10);
|
||||
brain = new Brain(10, 5, 2, 10);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
update();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
// apply hunger
|
||||
hp -= 0.5f;
|
||||
hp -= 0.3f;
|
||||
prevHp = hp;
|
||||
if (hp < 0) { // Dead
|
||||
Game.get().getWorld().getGraveyard().add(this);
|
||||
Vegetable carcass = new Vegetable(getX(), getY());
|
||||
carcass.setSize(getSize());
|
||||
//carcass.setDecayRate(0.01f);
|
||||
Game.get().getWorld().add(carcass);
|
||||
/*Vegetable carcass = new Vegetable(getX(), getY());
|
||||
carcass.setSize(getSize());
|
||||
carcass.setDecayRate(0.01f);
|
||||
Game.get().getWorld().add(carcass);*/
|
||||
return;
|
||||
}
|
||||
// take a look
|
||||
sights = interactWithWorld();
|
||||
// FEED DATA TO BRAIN
|
||||
// Input Neurons:
|
||||
// 0: sight: see food?
|
||||
// 1: sight(veg): distance
|
||||
// 2: sight(veg): angle
|
||||
// 3: sight(veg): size
|
||||
// 4: sight(creat): see creat?
|
||||
// 5: sight(creat): distance
|
||||
// 6: sight(creat): angle
|
||||
// 7: sight(creat): hunger
|
||||
// 8: food sensor
|
||||
// 9: pain sensor
|
||||
float[] values = new float[brain.getNeurons()[0].length];
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (sights[i] == null || sights[i].getElement() == null) {
|
||||
// See nothing
|
||||
values[0 + 4 * i] = 0;
|
||||
values[1 + 4 * i] = 0;
|
||||
values[2 + 4 * i] = 0;
|
||||
values[3 + 4 * i] = 0;
|
||||
values[4 + 4 * i] = 0;
|
||||
} else {
|
||||
// See something
|
||||
values[2 + 4 * i] = sights[i].getDistance() / sightRange;
|
||||
values[3 + 4 * i] = sights[i].getAngle();
|
||||
if (sights[i].getElement() instanceof Vegetable) {
|
||||
values[0 + 4 * i] = 1f;
|
||||
values[1 + 4 * i] = 0;
|
||||
values[4 + 4 * i] = sights[i].getElement().getSize() / default_radius;
|
||||
} else {
|
||||
values[0 + 4 * i] = 0f;
|
||||
values[1 + 4 * i] = 1f;
|
||||
values[4 + 4 * i] = 100 - ((Creature) sights[i].getElement()).getHp() / 100;
|
||||
}
|
||||
}
|
||||
}
|
||||
values[8] = eating || killing ? 1 : 0;
|
||||
values[9] = prevHp > hp ? 1 : 0;
|
||||
// Compute brain
|
||||
float[] actions = null;
|
||||
try {
|
||||
actions = brain.compute(values);
|
||||
} catch (Exception ex) {
|
||||
// Should not happen
|
||||
Logger.getLogger(Creature.class.getName()).log(Level.SEVERE, null, ex);
|
||||
}
|
||||
Log.log(Log.DEBUG, "Accel: " + actions[0] + " RotClock: " + actions[1] + " RotAntiClock: " + actions[2] + " Beak: " + actions[3]);
|
||||
speed = (actions[0] * 2 - actions[4] / 2) * max_speed;
|
||||
rotSpeed = (actions[1] - actions[2]) / 3;
|
||||
/*if (rotSpeed > max_rot_speed) {
|
||||
rotSpeed = max_rot_speed;
|
||||
}
|
||||
if (rotSpeed < -max_rot_speed) {
|
||||
rotSpeed = -max_rot_speed;
|
||||
}*/
|
||||
beak = actions[3];
|
||||
if (beak > default_radius * 3) {
|
||||
beak = default_radius * 3;
|
||||
} else if (beak < 0) {
|
||||
beak = 0;
|
||||
}
|
||||
applyToWorld();
|
||||
}
|
||||
|
||||
public void applyToWorld() {
|
||||
if (speed > max_speed) {
|
||||
speed = max_speed;
|
||||
}
|
||||
if (speed < -max_speed) {
|
||||
speed = -max_speed;
|
||||
}
|
||||
// apply speed
|
||||
// apply speed and rot speed
|
||||
float xMul = (float) Math.cos(dir), yMul = (float) Math.sin(dir);
|
||||
move(xMul * speed, yMul * speed);
|
||||
if (getX() < 0) {
|
||||
@ -68,93 +142,35 @@ public class Creature extends Element {
|
||||
setY(getY() - Game.get().getWorld().getHeight());
|
||||
}
|
||||
dir += rotSpeed;
|
||||
// try eating
|
||||
eat();
|
||||
//fitness -= 0.1;
|
||||
if (dir > 2 * Math.PI) {
|
||||
dir -= 2 * Math.PI;
|
||||
}
|
||||
if (dir < 0) {
|
||||
dir += 2 * Math.PI;
|
||||
}
|
||||
sight = lookAndHit(); // take a look
|
||||
// feed data to brain
|
||||
float[] values = new float[brain.getNeurons()[0].length];
|
||||
// 0: sight: see food?
|
||||
// 1: sight: see creat?
|
||||
// 2: sight: distance
|
||||
// 3: sight: angle
|
||||
// 4: sight: size for vegetables, hunger for creatures
|
||||
// 5: food sensor
|
||||
if (sight == null || sight.getElement() == null) {
|
||||
// See nothing
|
||||
values[0] = 0;
|
||||
values[1] = 0;
|
||||
values[2] = 0;
|
||||
values[3] = 0;
|
||||
values[4] = 0;
|
||||
} else {
|
||||
// See something
|
||||
values[2] = sight.getDistance() / sightRange;
|
||||
values[3] = sight.getAngle();
|
||||
if (sight.getElement() instanceof Vegetable) {
|
||||
values[0] = 1f;
|
||||
values[1] = 0;
|
||||
values[4] = sight.getElement().getSize() / default_radius;
|
||||
} else {
|
||||
values[0] = 0f;
|
||||
values[1] = 1f;
|
||||
values[4] = 100 - ((Creature) sight.getElement()).getHp() / 100;
|
||||
}
|
||||
}
|
||||
values[5] = eating ? 1 : 0;
|
||||
// compute behavior
|
||||
float[] actions = null;
|
||||
try {
|
||||
actions = brain.compute(values);
|
||||
} catch (Exception ex) {
|
||||
// Should not happen
|
||||
Logger.getLogger(Creature.class.getName()).log(Level.SEVERE, null, ex);
|
||||
}
|
||||
Log.log(Log.DEBUG, "Accel: " + actions[0] + " RotClock: " + actions[1] + " RotAntiClock: " + actions[2] + " Beak: " + actions[3]);
|
||||
speed = (actions[0] * 2 - actions[4] / 2) * max_speed;
|
||||
rotSpeed = actions[1] - actions[2];
|
||||
beak = actions[3];
|
||||
if (beak > 20) {
|
||||
beak = 20;
|
||||
} else if (beak < 0) {
|
||||
beak = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(ShapeRenderer s) {
|
||||
if (prevHp > hp || killing) {
|
||||
// Kill/BeKilled mark
|
||||
s.set(ShapeRenderer.ShapeType.Filled);
|
||||
s.setColor(prevHp > hp ? 1 : 0, killing ? 1 : 0, 0, 1);
|
||||
s.circle(getX(), getY(), default_radius);
|
||||
s.set(ShapeRenderer.ShapeType.Line);
|
||||
}
|
||||
// Body
|
||||
s.setColor(1 - (hp / 100), hp / 100, 0, 1);
|
||||
s.circle(getX(), getY(), getSize());
|
||||
// Eye
|
||||
double relX = Math.cos(dir), relY = Math.sin(dir);
|
||||
s.setColor(1, 1, 1, 1);
|
||||
if (sight != null) {
|
||||
float c = sight.getDistance() / sightRange * 2 + sightRange;
|
||||
if (sight.getElement() instanceof Creature) {
|
||||
s.setColor(c, 0, 0, 1);
|
||||
} else if (sight.getElement() instanceof Vegetable) {
|
||||
s.setColor(0, c, 0, 1);
|
||||
}
|
||||
}
|
||||
// Eye
|
||||
float c0 = sights[0] != null ? sights[0].getDistance() / sightRange * 2 + sightRange : 1;
|
||||
float c1 = sights[1] != null ? sights[1].getDistance() / sightRange * 2 + sightRange : 1;
|
||||
s.setColor(c0, c1, sights[0] == null && sights[1] == null ? 1 : 0, 1);
|
||||
s.circle((float) relX * getSize() * 0.6f + getX(), (float) relY * getSize() * 0.6f + getY(), 3);
|
||||
if (killing) {
|
||||
// Evil mark
|
||||
s.set(ShapeRenderer.ShapeType.Filled);
|
||||
s.setColor(1, 0, 0, 1);
|
||||
s.circle(getX(), getY(), 5);
|
||||
}
|
||||
s.set(ShapeRenderer.ShapeType.Line);
|
||||
// Beak
|
||||
s.setColor(1, 1, 0, beak / 20);
|
||||
s.line((float) (relX * getSize() * 0.8f + getX()), (float) (relY * getSize() * 0.8f + getY()), (float) (relX * getSize() * (1.5f + beak / 20) + getX()), (float) (relY * getSize() * (1.5f + beak / 20) + getY()));
|
||||
s.setColor(beak / default_radius * 3, 1 - beak / default_radius * 3, 0, 1);
|
||||
s.line((float) (relX * getSize() * 0.8f + getX()), (float) (relY * getSize() * 0.8f + getY()), (float) (relX * getSize() * (1.5f + beak / default_radius * 3) + getX()), (float) (relY * getSize() * (1.5f + beak / default_radius * 3) + getY()));
|
||||
//FOV
|
||||
float degrees = fov * 180f / (float) Math.PI;
|
||||
float orient = dir * 180f / (float) Math.PI - degrees / 2;
|
||||
@ -162,11 +178,57 @@ public class Creature extends Element {
|
||||
s.arc((float) relX * getSize() + getX(), (float) relY * getSize() + getY(), sightRange, orient, degrees);
|
||||
}
|
||||
|
||||
public Sight lookAndHit() {
|
||||
public Sight[] interactWithWorld() {
|
||||
eating = false;
|
||||
Sight[] sights = new Sight[2];
|
||||
// Vegetables
|
||||
Element seen = null;
|
||||
float dist = 0, angle = 0, ndir = dir - (float) Math.PI;
|
||||
for (Vegetable e : Game.get().getWorld().getPlants()) {
|
||||
float tempDist = distanceFrom(e);
|
||||
if (tempDist > sightRange) {
|
||||
continue;
|
||||
}
|
||||
//Log.log(Log.DEBUG,"TempDist "+tempDist+" SightRange "+sightRange);
|
||||
float relAngle = (float) (Math.atan2(getY() - e.getY(), getX() - e.getX()));
|
||||
if (tempDist < dist || seen == null) {
|
||||
// Check if Visible
|
||||
if (Math.abs(relAngle - ndir) < fov) {
|
||||
// Visible
|
||||
seen = e;
|
||||
angle = relAngle - ndir;
|
||||
dist = tempDist;
|
||||
}
|
||||
//Log.log(Log.DEBUG,"RelAngle "+relAngle+" Dir "+ndir);
|
||||
}
|
||||
// Check if can eat
|
||||
if (overlaps(e)) {
|
||||
eating = true;
|
||||
if (hp < 100) {
|
||||
e.setSize(e.getSize() - 0.5f);
|
||||
}
|
||||
if (e.getSize() <= 0) {
|
||||
e.setSize(0);
|
||||
}
|
||||
hp++;
|
||||
fitness++;
|
||||
if (hp > 100) {
|
||||
hp = 100;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (seen != null) {
|
||||
sights[0] = new Sight(seen, dist, angle);
|
||||
} else {
|
||||
sights[0] = null;
|
||||
}
|
||||
// Creatures
|
||||
seen = null;
|
||||
dist = 0;
|
||||
angle = 0;
|
||||
ndir = dir - (float) Math.PI;
|
||||
killing = false;
|
||||
for (Element e : Game.get().getWorld().getElements()) {
|
||||
for (Creature e : Game.get().getWorld().getCreatures()) {
|
||||
if (e == this) {
|
||||
continue;
|
||||
}
|
||||
@ -187,42 +249,24 @@ public class Creature extends Element {
|
||||
//Log.log(Log.DEBUG,"RelAngle "+relAngle+" Dir "+ndir);
|
||||
}
|
||||
// Check if attackable
|
||||
if (e instanceof Creature && beak > 5 && tempDist < beak * 1.5f && Math.abs(relAngle - ndir) < (float) Math.PI / 10f) {
|
||||
if (tempDist < beak && Math.abs(relAngle - ndir) < fov / 4) {
|
||||
// Attacking!
|
||||
hp++;
|
||||
fitness++;
|
||||
hp += beak / default_radius * 3;
|
||||
fitness += 10;
|
||||
if (hp > 100) {
|
||||
hp = 100;
|
||||
}
|
||||
killing = true;
|
||||
Creature c = (Creature) e;
|
||||
c.setHp(c.getHp() - 0.2f);
|
||||
e.setHp(e.getHp() - beak / default_radius * 3);
|
||||
}
|
||||
|
||||
}
|
||||
if (seen != null) {
|
||||
return new Sight(seen, dist, angle);
|
||||
sights[1] = new Sight(seen, dist, angle);
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void eat() {
|
||||
eating = false;
|
||||
for (Element e : Game.get().getWorld().getPlants()) {
|
||||
if (overlaps(e)) {
|
||||
eating = true;
|
||||
e.setSize(e.getSize() - 0.1f);
|
||||
if (e.getSize() == 0) {
|
||||
e.setSize(0);
|
||||
}
|
||||
hp++;
|
||||
fitness++;
|
||||
if (hp > 100) {
|
||||
hp = 100;
|
||||
}
|
||||
}
|
||||
sights[1] = null;
|
||||
}
|
||||
return sights;
|
||||
}
|
||||
|
||||
public Brain getBrain() {
|
||||
|
@ -32,7 +32,7 @@ public class World {
|
||||
elements = new ArrayList();
|
||||
creatures = new ArrayList();
|
||||
toAdd = new ArrayList();
|
||||
creatPerGen = Math.min(Math.round(width * height / 20000), 50);
|
||||
creatPerGen = 50;
|
||||
nPlants = Math.round(width * height / 5500);
|
||||
plants = new ArrayList();
|
||||
deadPlants = new ArrayList();
|
||||
|
Loading…
Reference in New Issue
Block a user