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https://github.com/fazo96/AIrium.git
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implemented logger
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34
core/src/com/mygdx/game/Log.java
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34
core/src/com/mygdx/game/Log.java
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@ -0,0 +1,34 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.mygdx.game;
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/**
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*
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* @author fazo
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*/
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public class Log {
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public static final int ERROR = 0;
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public static final int INFO = 1;
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public static final int DEBUG = 2;
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private static int logLevel = 1;
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public static void log(int level, String msg) {
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if (level >= logLevel) {
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System.out.println(msg);
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}
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}
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public static int getLogLevel() {
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return logLevel;
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}
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public static void setLogLevel(int logLevel) {
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Log.logLevel = logLevel;
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}
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}
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@ -2,6 +2,7 @@ package logic;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.mygdx.game.Game;
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import com.mygdx.game.Log;
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import logic.neural.Brain;
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/**
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@ -85,7 +86,7 @@ public class Creature extends Element {
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brain.input(values);
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// compute behavior
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float[] actions = brain.compute();
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System.out.println("Accel: " + actions[0] + " Rot: " + actions[1]);
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Log.log(Log.DEBUG,"Accel: " + actions[0] + " Rot: " + actions[1]);
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speed = actions[0]*max_speed;
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rotSpeed = actions[1]/10;
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}
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@ -130,7 +131,7 @@ public class Creature extends Element {
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if (tempDist > sightRange) {
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continue;
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}
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//System.out.println("TempDist "+tempDist+" SightRange "+sightRange);
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//Log.log(Log.DEBUG,"TempDist "+tempDist+" SightRange "+sightRange);
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if (tempDist > dist && seen != null) {
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continue;
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}
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@ -142,7 +143,7 @@ public class Creature extends Element {
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angle = relAngle - ndir;
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dist = tempDist;
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}
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//System.out.println("RelAngle "+relAngle+" Dir "+ndir);
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//Log.log(Log.DEBUG,"RelAngle "+relAngle+" Dir "+ndir);
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}
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if (seen != null) {
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return new Sight(seen, dist, angle);
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@ -5,6 +5,7 @@
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*/
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package logic;
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import com.mygdx.game.Log;
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import java.util.ArrayList;
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import java.util.Comparator;
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import logic.neural.Brain;
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@ -107,12 +108,12 @@ public class World {
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}
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} while (overlaps);
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if (isCreature) {
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System.out.println("New Creat: " + x + " " + y);
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Log.log(Log.INFO,"New Creat: " + x + " " + y);
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Creature c = new Creature(x, y);
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elements.add(c);
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creatures.add(c);
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} else {
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System.out.println("New Veg: " + x + " " + y);
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Log.log(Log.INFO,"New Veg: " + x + " " + y);
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Vegetable v = new Vegetable(x, y);
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elements.add(v);
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plants.add(v);
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@ -1,5 +1,6 @@
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package logic.neural;
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import com.mygdx.game.Log;
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import java.util.ArrayList;
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/**
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@ -33,7 +34,7 @@ public class Brain {
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n.getInputs().add(new NeuralConnection(randWeight(), s));
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}
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hidden.add(n);
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System.out.println("Adding Hidden Layer " + (i + 1) + " Neuron " + j + " with " + inputs.size() + " inputs");
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Log.log(Log.DEBUG,"Adding Hidden Layer " + (i + 1) + " Neuron " + j + " with " + inputs.size() + " inputs");
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}
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}
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// populate output layer
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@ -48,7 +49,7 @@ public class Brain {
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n.getInputs().add(new NeuralConnection(randWeight(), s));
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}
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}
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System.out.println("Adding Output Layer Neuron " + i + " with " + conn + " inputs");
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Log.log(Log.DEBUG,"Adding Output Layer Neuron " + i + " with " + conn + " inputs");
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outputs.add(n);
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}
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}
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@ -5,6 +5,7 @@
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*/
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package logic.neural;
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import com.mygdx.game.Log;
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import java.util.ArrayList;
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/**
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@ -36,11 +37,10 @@ public class Neuron {
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for (NeuralConnection i : inputs) {
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a += i.compute();
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}
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System.out.println("Computed Value "+a+" for neuron");
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cachedValueValid = true;
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// sigmoid function
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cachedValue = (float) (1 / (1 + Math.pow(Math.E, a * -1)));
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System.out.println("Computed Value "+cachedValue+" for neuron");
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Log.log(Log.DEBUG,"Computed Value "+cachedValue+" for neuron");
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return cachedValue;
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}
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