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mirror of https://github.com/fazo96/AIrium.git synced 2025-01-10 09:34:20 +01:00

formatting

This commit is contained in:
Enrico Fasoli 2015-08-08 14:30:42 +02:00
parent c37675d7b3
commit 2d6b8955f1

View File

@ -57,7 +57,7 @@ public class Game extends ApplicationAdapter {
@Override @Override
public boolean touchDragged(int i, int i1, int i2) { public boolean touchDragged(int i, int i1, int i2) {
//renderer.translate(Gdx.input.getDeltaX(), -Gdx.input.getDeltaY(), 0); //renderer.translate(Gdx.input.getDeltaX(), -Gdx.input.getDeltaY(), 0);
camera.translate(-Gdx.input.getDeltaX()*camera.zoom, Gdx.input.getDeltaY()*camera.zoom); camera.translate(-Gdx.input.getDeltaX() * camera.zoom, Gdx.input.getDeltaY() * camera.zoom);
camera.update(); camera.update();
return true; return true;
} }
@ -77,10 +77,13 @@ public class Game extends ApplicationAdapter {
} }
*/ */
camera.zoom += i; camera.zoom += i;
if(camera.zoom < 1f) camera.zoom = 1f; if (camera.zoom < 1f) {
else if(camera.zoom > 10) camera.zoom = 10; camera.zoom = 1f;
} else if (camera.zoom > 10) {
camera.zoom = 10;
}
camera.update(); camera.update();
Log.log(Log.DEBUG, "Camera zoom: "+camera.zoom+" Delta: "+i); Log.log(Log.DEBUG, "Camera zoom: " + camera.zoom + " Delta: " + i);
return true; return true;
} }
}; };
@ -102,13 +105,13 @@ public class Game extends ApplicationAdapter {
this(new World(null)); this(new World(null));
} }
public Game(World world){ public Game(World world) {
this.world = world; this.world = world;
world.start(); world.start();
} }
@Override @Override
public void resize(int width, int height){ public void resize(int width, int height) {
camera.setToOrtho(false, width, height); camera.setToOrtho(false, width, height);
camera.update(); camera.update();
} }
@ -132,9 +135,11 @@ public class Game extends ApplicationAdapter {
// Render only half the elements because the list gets // Render only half the elements because the list gets
// modified by another thread? Who cares, it's a simulation // modified by another thread? Who cares, it's a simulation
// not some videogame // not some videogame
Log.log(Log.DEBUG, "Failed to complete rendering");
} }
} }
} catch (ConcurrentModificationException ex) { } catch (ConcurrentModificationException ex) {
Log.log(Log.DEBUG, "Failed to complete rendering");
} }
renderer.setColor(0.3f, 0.3f, 0.3f, 1); renderer.setColor(0.3f, 0.3f, 0.3f, 1);
// draw borders // draw borders