From 3a202e84dd00ec8d70a3fe46ec7a675a5f329d1b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gi=C3=B9=20Marcer?= Date: Sat, 30 May 2020 15:48:36 +0200 Subject: [PATCH] ex-6, ex-7: change 'try and catch' for 'hit-miss' --- notes/sections/3.md | 2 +- notes/sections/6.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/notes/sections/3.md b/notes/sections/3.md index e85f812..ba5a456 100644 --- a/notes/sections/3.md +++ b/notes/sections/3.md @@ -17,7 +17,7 @@ $$ \alpha_0 = 0.65 \et \beta_0 = 0.06 \et \gamma_0 = -0.18 $$ -To generate the points a *try and catch* method was employed: +To generate the points a *hit-miss* method was employed: 1. generate a point $(\theta , \phi)$ uniformly on a unit sphere, 2. generate a third value $Y$ uniformly in $[0, 1]$, diff --git a/notes/sections/6.md b/notes/sections/6.md index deee43a..a9c5cc0 100644 --- a/notes/sections/6.md +++ b/notes/sections/6.md @@ -50,7 +50,7 @@ where: } \end{figure} -Once again, the *try and catch* method described in @sec:3 was implemented and +Once again, the *hit-miss* method described in @sec:3 was implemented and the same procedure about the generation of $\theta$ was applied. This time, though, $\theta$ must be evenly distributed on half sphere, hence: \begin{align*}